![coppercube change loading texture coppercube change loading texture](http://i.ytimg.com/vi/kvGIXZB1ECM/maxresdefault.jpg)
- #Coppercube change loading texture mac os x#
- #Coppercube change loading texture mac os#
- #Coppercube change loading texture upgrade#
- #Coppercube change loading texture full#
- #Coppercube change loading texture code#
Reads a specific line from a text file displays that line on a 2d overlay.ĥ.7 and newer, Vazahat Pathan (just_in_case) Scales an object animated to a specific target scale.ĭisables the menu of the browser which appears when doing a right-click for WebGL.Īctions for setting and resetting Steam achievements for your game. Same as 'Drag 3D Object' action, but it is possible to constrain the movement Add this action into the "when clicked onto this do something" behavior to make it dragable. Starts/stops dragging a 3d object with the mouse. Sets a custom mouse cursor in the WebGL target
#Coppercube change loading texture mac os#
Runs an action a specific amount of time laterĭynamically loads a texture either from disk (Windows, Mac OS X) or from a web server (WebGL, Flash) Sets a random value into a CopperCube variable. In the WebGL target, this toggles fullscreen mode (on and off after a second call), also supports mouse lock. Note that in Flash, only cursor keys and space work afterwards (security limit) Needs to be run from a click or key event. Supports mouse pointer locking for first person shooter cameras. In the WebGL and Flash target, this switches to Fullscreen.
#Coppercube change loading texture full#
Run this action once (like for example in the "Before first drawing do something" behavior of the root element of the first scene), and your WebGL app will from now use the full page.
#Coppercube change loading texture upgrade#
It is possible to upgrade to the Professional Edition via DLC, which then adds video playback support, adds a scene metrics tool, allows unlimited scenes per file, and has further smaller advanced features, like a CL interface.Fades the whole screen to or from black, and executes an action after finished. This is the Basic Edition of CopperCube, with which it is possible to create games, apps and websites with a maximum of 10 scenes per file. With the WebGL and Flash targets, your games work basically everywhere, even on iPhone and iPad. CopperCube's WebGL client is just about incredible 200 KB in size! Many publishing targetsCreate 3D games for these targets, with one single click:
#Coppercube change loading texture code#
Native WebGL supportUnlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website. Place your lights, click on 'calculate' and your 3D levels will look great. High quality Light MapperThe editor includes a high quality light mapping tool. And for WebGL, there is even a second big JavaScript library with direct access available, which is even open source. Additionally, when using Flash, you can use ActionScript 3. Cross Platform Script systemFor advanced users, there is a Javascript API working on all publishing targets. Low poly editing toolsYou can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items. Also, it is possible to download existing 3D models from the web and use them in the editor. Character AnimationYou can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. Physics EngineNext to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows. There are also tools for placing grass and bushes, and creating trees. Terrain EditorCreate your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. Simple-Click game systemNo programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly. High performance 3D engineCopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, WebGL and Stage3D.
#Coppercube change loading texture mac os x#
As Windows or Mac OS X apps, WebGL websites, Flash. There are also plenty of features for advanced users, like JavaScript scripting and shader support.Ĭreate your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. No programming needed! Create 3D games, apps and even 3D websites quickly. CopperCube is a full-featured 3D game engine.